![]() While the prospect of building a gargantuan, powerful ship and sailing through Cordeus’s skies is a tantalizing one, this is unfortunately where the seams keeping Windforge tethered together begin to split apart. These ships have a number of requirements to get them off of the ground, such as propellers, control panels, and obviously, engines, and most come equipped with a hot air balloon, giving them the appearance of aircraft you’d witness floating above Columbia in BioShock Infinite. However, your hero plays a secondary role to your ship, which is fully customizable and equippable with a variety of weaponry and upgrades. Each is equipped with its own set of strengths and weaknesses, though I vouched for the nimble-footed sailor. These hometowns essentially determine your hero’s class from among four: butcher, sailor, prospector, and merchant. You aren’t equipped with a wide range of options to customize your hero from the outset, with only his/her name, gender, hair color, and hometown being selectable. Unfortunately, the whales are becoming extinct due to poaching, and so you’re sent on a mission to unearth the secrets of an ancient people named the Aetherkin, who knew of mystical, alternative forms of energy that will hopefully prevent the people of Cordeus from falling into the Dark Ages. In the world of Cordeus, whale oil is the most important resource available. They also form the basis of Windforge’s plot. This intriguing concoction of disparate ideas led the game to a successful Kickstarter campaign, helped in no small part by the revelation that it would feature the aforementioned sky whales, which are by far the most intriguing aspect of the game. Independent developer Snowed In Studios initially pitched Windforge as an unlikely amalgamation of Minecraft’s building tools with Contra’s shooting, with RPG elements thrown in for good measure. Don’t be fooled by Cordeus’s blissful blue skies and majestic, flying sky whales, because living in Cordeus is hell on earth, albeit a much prettier version of hell with less brimstone and more grass. However, beneath that beauty lies a brutal and volatile environment, one which seems to take sadistic pleasure in forcing you to meet your maker. At first glance, Windforge’s 2D steampunk art direction looked so beautiful that I couldn’t wait to escape into Cordeus, the suitably noble-sounding name for its elegant, floating world. Those are the seven words Windforge’s death-screen would so keenly greet me with after I found myself once again succumbing to the game’s incredibly hostile world. ![]()
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